While making the GDD for my game “Vendetta” I had to think about how to make a game that would be entertaining, fit in a fantasy environment and not be super complicated so that I could actually make it. I knew I wanted my game to be an open world experience with a third person camera so the player can see surrounding enemies and objects, so I made sure in the unity asset store there was a free third person camera asset. After I figured that out I knew I wanted to have my game be about revenge towards the king so I made some concept art and mood boards that are seen in my GDD so the reader can know what type of fantasy I am going for. When designing my HUD for the game I knew it would need a few different things like stamina and health bars since those are crucial things to know in a game. The layout for the GDD was sectioned out so the reader would know exactly what they were reading about with pictures in the GDD as well so they could get a good idea on what things would look like and the style I am going for.
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From my last blog post to this blog post we have learned about the development cycle of games and what things like a GDD is. We have done things in class like making story boards and concept art for out fantasy style game making mood boards to see what style and color palate we want to use and things like that. We then made a GDD which is a huge document that focuses on every aspect of the game and is crucial to any games development.
My story board is focused around a few different key parts of the game, it shows the progression of the story which goes as follows. You start off as a banished knight and the king kicks you out of the kingdom and makes you live in exile after that you kill monsters to train and become stronger until you can get strong enough equipment to go back and kill the king completing your revenge.
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AuthorMy name is Jared Lowe and i'm a student at Durham School if the Arts in the game design concentration. Categories
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