When working with compound objects there are a few important ones that I like to work with, These being pro Boolean terrain and scatter because there the ones I am most familiar with. Using the scatter tool can make it to where you can spread one object across an entire area if that's what you want to do this is useful right now when I need to spread rocks across my scene and when I scatter desert plants across the ravine or the floor. Using pro Boolean can be used for the subtraction part where you can cut out shapes into other shapes and make something like dents in certain spots. Then using the terrain tool allows to create a custom type of build to make whatever you want like mountains or hills. Overall I think that learning how to use these tools is going to be a huge help and I will get better with it the more I use it.
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When I was working on making my romantic evening in Autodesk 3ds max I wanted it to look as good as possible since it was out first project back in school. I did my research to get the silverware and candle looking as good a possible. So what I decided to do for the candle was make a cylinder and then extruded out some of the angles put the turbo smooth tool on it to make the extruded points to make it look like melted candle and then used the ffd 4x4 to make the top droop down to also show its been melted. Using both of these showed me a lot about 3ds max has to offer and how to make some things look more real and how to edit certain points
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AuthorMy name is Jared Lowe and i'm a student at Durham School if the Arts in the game design concentration. Categories
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September 2022
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