After weeks of working in the coding missions and making games following tutorials I started feeling more confident in my understanding of code and having a general idea of what I was typing and what some of the code was doing. After arriving at the mission check point we had to try to debug an app that had an end goal of making text pop up saying "congrats" and having the sparks emit from the middle of the screen. I think that these tools can help in developing my own games since it reinforced the ideas from the tutorials by putting the script into the right place to have the sparks come on screen and have text pop on the players screen and have different text when needed. The harder part of the mission checkpoint was making like a kind of your own game that involved a counting system and making it your own thing. It was pretty important because counting in a game can be used in many situations like picking up money and having the values pop up in the corner so I think overall the missions were a very important part in making sure the viewer understands the concepts of the videos they just watched.
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Fourth quarter in game design was definitely the weirdest one. It went by very quickly and the whole quarter was spent watching videos on coding. I feel like the unit was kind of "on the fly" a bit since like it just kept changing and it was pretty stressful tryin to fir 24 hours of videos into like 16 hours and then playing catch up after that. I think that it could've gone a lot better if we had started it instead of the linked in course we would've had more time to work and get into the videos instead of rushing through it. I am much happier with doing this unit then if we were to continue the more advanced coding like how we were trying to make our own game and stuff like that, that was planned for this part of the year. Overall I think that this quarter has been stressful but definitely could have been harder if Mr. B hadn't changed the plans from the linked in course, so I am grateful for that and I am ready to through the year and finish unity strong.
I have now finally finished the second course in the Unity Junior program and I am going to talk about my experience with it. I think that the course was a very good one going slowly through the subjects in each video really helping the viewer learn what each thing does and how it would be practical in actual use when making their own game. We learned new things like how to make working buttons and new coding terms like "Bool" when making something. I think easily the biggest downside to this course was how long all the videos were and how we had to cram it into such a short time. I felt more rushed than I wanted to which made me feel like I wasn't learning as much or as well as I could have been but that's not the courses fault. Overall I feel like this course is a necessity for anyone who is new to coding and wants to get into it they just need to make sure they have enough time for it.
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AuthorMy name is Jared Lowe and i'm a student at Durham School if the Arts in the game design concentration. Categories
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September 2022
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