After weeks of working in the coding missions and making games following tutorials I started feeling more confident in my understanding of code and having a general idea of what I was typing and what some of the code was doing. After arriving at the mission check point we had to try to debug an app that had an end goal of making text pop up saying "congrats" and having the sparks emit from the middle of the screen. I think that these tools can help in developing my own games since it reinforced the ideas from the tutorials by putting the script into the right place to have the sparks come on screen and have text pop on the players screen and have different text when needed. The harder part of the mission checkpoint was making like a kind of your own game that involved a counting system and making it your own thing. It was pretty important because counting in a game can be used in many situations like picking up money and having the values pop up in the corner so I think overall the missions were a very important part in making sure the viewer understands the concepts of the videos they just watched.
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Fourth quarter in game design was definitely the weirdest one. It went by very quickly and the whole quarter was spent watching videos on coding. I feel like the unit was kind of "on the fly" a bit since like it just kept changing and it was pretty stressful tryin to fir 24 hours of videos into like 16 hours and then playing catch up after that. I think that it could've gone a lot better if we had started it instead of the linked in course we would've had more time to work and get into the videos instead of rushing through it. I am much happier with doing this unit then if we were to continue the more advanced coding like how we were trying to make our own game and stuff like that, that was planned for this part of the year. Overall I think that this quarter has been stressful but definitely could have been harder if Mr. B hadn't changed the plans from the linked in course, so I am grateful for that and I am ready to through the year and finish unity strong.
I have now finally finished the second course in the Unity Junior program and I am going to talk about my experience with it. I think that the course was a very good one going slowly through the subjects in each video really helping the viewer learn what each thing does and how it would be practical in actual use when making their own game. We learned new things like how to make working buttons and new coding terms like "Bool" when making something. I think easily the biggest downside to this course was how long all the videos were and how we had to cram it into such a short time. I felt more rushed than I wanted to which made me feel like I wasn't learning as much or as well as I could have been but that's not the courses fault. Overall I feel like this course is a necessity for anyone who is new to coding and wants to get into it they just need to make sure they have enough time for it.
This post will be covering the build process and publishing part of the game itself. At first the Web Gl was giving me lots of trouble and after installing it and having the game downloaded nothing would load and the file would open up after putting it into a zip file and making an embedded code it still wouldn't work, I needed to update unity and after I did that it worked all good. So next I re made the link and embedded the game above overall just a few small bumps and everything is looking and working good now. Overall I am happy with the project and I was glab we got as much time as we did for it.
In unity we have started to make a real game, so far its a really simple thing with using assets from the asset store and the pro building tool to make a maze. I will be talking about my experience with it so far. Unity has been simple to work in with a good UI and lots of tutorials on YouTube I was able to understand a lot of it pretty easily. The assignment was to make a horror esc maze game by using assets from the store to get a feel for it, I soon realized how many amazing assets were free on the store that would make the process a lot more simple. I used assets for almost everything having an entire forest scene as my spawn with huge boulders around the map as a boundary for the player. Using a cube we were tasked to make an entire maze, at first it sounded pretty scary but soon I realized how simple it would be. The main thing was to highlight the face of the cube and extrude it out to a nice length and repeat till I had a good looking maze, after that I went in and changed edges to make it down more and have it look like a more broken down cave scene. Using assets for the skybox I had a gorgeous space theme in the game to make it seem unfamiliar to the player. Overall unity seemed pretty simple and I am looking forward to using it more in the future.
I think that the most important or interesting feature we learned so far was the pro builder tool. It reminded me a lot of modeling in 3DS max how you can do axis edges polygons and sides and manipulate them. I think the way we made the maze was really simple but very effective and it looks really good. I think the interface is really easy to understand and is laid out well enough to see everything important at once. The hierarchy tab is really well done and makes it easy to stay organized. I think the most I struggled at was with the vertex snap with the windows, it would keep popping into the wrong spot and it took me a minute to get it right. So far I really enjoy unity and I am really looking forward to seeing more of it and going more into depth with it.
As a class we have just dove into the unity engine so I am talking about my experience with the basics so far. We have just gone over the basics and it reminds me a lot of 3DS max the way its laid out and some of the key binds in it like W being move tool E being rotate and R being to scale. Its kind of similar with the lay out like viewport and the hierarchy tab. I learned how to use the game tab to experiment with the changes you make as you make them. An interesting feature I learned about was the way you can make a flashlight by attaching it into the player section in the hierarchy so the light travels with you. Another feature is using the hierarchy tab to combine elements to make them all together so when you move them it all moves at once. Overall working in the Unity engine has been really fun and I'm looking forward to seeing what else I can do and what I can make.
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AuthorMy name is Jared Lowe and i'm a student at Durham School if the Arts in the game design concentration. Categories
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