When making my first POL (proof of learning) I thought it would be a lot harder than it actually was. I had very clear and well written instructions which I was thankful for, going from units A-E I will talk about each one. Unit A was our first one which we were tasked to update a resume and talk about the importance of criticism. For unit B it was focused more on modeling which we had started on at the beginning of the year, this was very useful because t had helped me remember old tricks that I had forgotten about in modeling. The simulation was extra credit when we first went through the unit so I went back and learned how to use the cloth modifier to make a nice looking table cloth, this was a nice tool to learn and I'm happy I went back to redo it. For unit C we had to talk about textures and mapping which was my favorite unit so far, for example on the barrel scene I felt very accomplished seeing my work and how it changed the scene completely. The next thing we had to talk about was lighting. Going back into lighting now knowing more about it I felt like I could do a lot better on the assignments and want to learn to use better lighting this summer. Unit D was the most recent one so not much happened with remembering how to do old tricks and I felt pretty good about my turntable so not much to say there. Overall making a proof of learning was good fun and helped me remember some tricks I should know.
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When working on the turntable animation I had ran into a few problems with key frames and the camera movement that I had learned how to fix. Fixing a camera onto a circle spline was a smart idea and worked very well. When I had pressed play everything was going fine until I went to render it and nothing was happening, I found out that I had problems with my key frames, and I would have to use auto key and manually place my key frames down for the animation to look smooth. A problem I ran into during this was when I had the final one trying to match up with the first to make it one smooth loop for multiple loops I had been putting the coordinate to far so after it got to a certain point the camera would back track to the beginning instead of continuing forward. So after copy and posting the cords I had solved everything and put it into Premier Pro and got it all looking and working well.
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AuthorMy name is Jared Lowe and i'm a student at Durham School if the Arts in the game design concentration. Categories
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September 2022
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