All the UI's have a couple of things in common I think a couple of the important ones are the resources tabs so things like health bars cool downs for abilities and ammunition counters which all of these 3 have in common despite being different games. I think that it helps the player get more invested into the world or match they're in by helping them with visual shortcuts to help them make fighting easier. To break it down more I put arrows at all the important areas of each game, for rainbow six siege I had pointed out things like player position ammo count players remaining and health bar. For the JoJo's game I had pointed out the health bar, and the resource bar both vital things for players to see and it shows how there is a big part of the screen dedicated to it. For God of War I had pointed out the way the hud points to, the main player objective enemy and player health bars As well as the mini compass on top of the screen.
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AuthorMy name is Jared Lowe and i'm a student at Durham School if the Arts in the game design concentration. Categories
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September 2022
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